3D engine built using C++ and the OpenGL Standard.
Some features i plan to implement: Bump/Normal mapping, PCF(Percentage Closer
Filtering/Smooth shadows), CSM(Cascading Shadow Maps), LOD(Level Of Detail), Object
Multiplayer (30 tick server)
Water (Reflection & Refraction)
(Same engine w/o multiplayer also in and LWJGL)
Made this webapp for personal use to store/backup data, Works on account by account basis.
Each user has their own storage, also has `shared/public` storage which are files that can
seen/downloaded by other users.
Max file upload is 20MB because i lack HDD space. Was hosted on RaspberryPi until ISP
blocked public IP. Now hosted on DigitalOcean VPS