GEngine
3D engine built using C++ and the OpenGL Standard. Some features i plan to implement: Bump/Normal mapping, PCF(Percentage Closer Filtering/Smooth shadows), CSM(Cascading Shadow Maps), LOD(Level Of Detail), Object Collision
- Features Implemented
- Multiplayer (30 tick server)
- Shadows
- Water (Reflection & Refraction)
- Phong Shading
- Terrain Collision
Tags: ,
(Same engine w/o multiplayer also in and LWJGL)